Engineers and techies are often misunderstood. They come off as looking cheap when in fact they are optimizers. It is their nature to solve any puzzle that is presented, and the persistent puzzle of life involves getting the most resources while expending the least.
I have a bit of that in me too. That's why my mental hobby for a few decades has been designing what I call Cheapatopia. Cheapatopia is a hypothetical city, designed from scratch to be an absurdly cheap place to live with a ridiculously high quality of life.
Step one in designing Cheapatopia is assembling the team of visionaries. That's you. I appoint myself team leader, and over the next week or so I will describe the elements of Cheapatopia and ask you to suggest the best design solutions.
Today I will discuss some assumptions. The first and biggest assumption is that the era of ridiculous consumption is over, at least for your lifetime. If we want universal healthcare, and a decent standard of living for the exploding population of seniors, the average household will have to learn how to make do with less. But in doing so, there is no reason we can't be happier at the same time, so long as we do it right.
Cheapatopia puts a big emphasis on entertainment and social interaction. If you have that, plus health, safety, and financial security, you might be willing to give up the over-consumption and needless complexity of your old life.
You might also be willing to give up some of the options you enjoy in your current life if the tradeoff is gaining more and better options of a different sort. We'll consider those later.
I believe the next big change in society will involve simplifying our lives, getting rid of the waste and inconvenience that we drifted into, and finding meaning through more social involvement. Cheapatopia would be an engineered city both in terms of its physical structure and in how the citizens participate in it.
For example, in Cheapatopia, no one would ever again hire a babysitter or put their dog in the kennel while they are on vacation. That sort of thing would all be done by neighbors, and you would know those neighbors well.
When you design Cheapatopia, don't assume you would be living there yourself. It won't be for everyone. Don't hold that against Cheapatopia. It's a mental exercise.
Today's design question is this: Where would you locate Cheapatopia, in general terms?
In your answer consider physical beauty, energy, weather, water, proximity to a major airport, natural disasters, and anything else you can think of. And assume Cheapatopians work at home or within the city, so commuting is minimal.